Over the next week I will be talking about my thoughts and ideas on all the new Tyranid detachments that have come out in the new codex! You will be able to find the rest of the breakdowns over on the Alien Majesty discord that you can gain access to by becoming a Patreon, we hope to see you there!
( patreon.com/TheAlienMajesty )
Lets start with a personal favourite ;) The unending swarm.
Now this is a clear favourite of mine for obvious reasons ahaha, but lets actually go into why and also touch on some of the things I think this archetype is lacking that you need to take into account when building your lists!
We'll Start with the detachment rule, no down side here this is just a strong rule to have especially considering the more common ways people will now deal with the horde is through multiple activations because a single activation with "blast" will no longer be enough to put a unit down which just straight up means more movement for the little bugs.
The enhancements, mostly pretty unimpressive but some nice bonuses in there, relentless hunger for + 2 move is neat but this is only going on things like a Neurotyrant or a winged prime which means its just going to be neurogaunts or gargoyles getting this, if there was a way to give this to termagants I'd be much happier as I think they benefit the most from an enhancement like this and by extension hormagaunts, there is an argument for giving this to a Tyrant if you plan on taking one and making a tyrant guard unit faster, though if you were going to take this route I would do it with a Neurotyrant. Naturalised camo.... errrr not sure if this was a mistake on their part but this is hot garbage tbh ahah, paying more points for cover for the first turn just feels bad when you are 100% taking venomthropes in this army. Piercing talons, not bad but again only worth considering if you're looking at things like a winged prime + warriors or a tyrant guard brick ( I wouldn't take tyrant guard in this detachment). Adrenalized onslaught I like, there's nothing bad here, its a total buff to any unit you plan on attaching a character to, the only thing I really don't like about this enhancements is as a general rule of thumb the nid characters aren't impressive and do not do impressive things when attached to units so none of these feel GREAT to add to a list.
Now the juicy part, the stratagems! these definitely make the detachment strong and In my mind will hold a place among the top in the meta heading into the foreseeable future. I've seen a lot of people saying you need to take swarmlord here to keep up with the CP spending, but honestly I think you just need to be more disciplined with your spending, The Swarmlord clocking in at a massive 270 just isn't worth it in my opinion and I would much rather be padding out the horde numbers than run a command point battery for 270 points. Most of these strats are quite situational and you won't just be spending them at every chance you get... well, you might in the first few games because it's exciting, but lets be real you're still running hordes of toughness 3 chumps and you're still going to be avoiding getting shot as much as you can so something like "unending waves" is amazing but not something you will be doing on repeat.
The real winners in the starts department, I think are Synaptic Goading, this allows you to make your "surge move" closer to an objective rather than an enemy and re roll the distance, at first glance you're like sure you can move closer to objectives, that's nice, but the real power is if you're moving your units the right way and utilising the "tendril" playstyle that I've spoken about for years this strat will simply alloy you to do weird and frustrating moves that are going to enable you to avoid shooting coming out of your opponents army which then has an on flowing effect on why I don't think you will need the CP to use "unending waves" (bring a unit back) more than once or twice a game.
Next on the list of winners is, Bounding Advance. A very situational strat but has serious value, whether it be for hormagaunts to make a nice long charge onto an important enemy unit you want to shut down or just to provide some good move blocks with gargoyles or something as simple as needing a big move to get to objectives, you need it? its in the palm of your hand, what's not to love? Partnering this is Teeming Masses ) -1 to hit WHICH CAN BE USED IN MELEE!!! something I've dreamt of the horde having access to for years! I love this and am so happy there's now some sort of defence against melee units with a billion attacks ( as these often hit on 3's) pushing them to a 4+ to hit is amazing!
Swarming masses I'm not really going to talk about... ahah this strat helps boost damage for things like hormagaunts I guess? but lets be real, this detachment is here to score points and stop your opponent from scoring points! a cute little damage spike for gaunts is not what you're going to spend cp on here.
now... the best for last, EASILLLLYYYY the best strat we gained here " Preservation Imperative" my god did they make a good call giving us this... 1cp!! turn off blast AFTER an enemy unit has selected targets, hot damn is this huge. Most lists you see kicking around now have one MAYBE two units that have serious blast output, being able to just say no, you can't have that is freaking insane and instantly launches this detachment to the type of the pile in my mind. This strat straight up gives you the survivability you need against things that would otherwise pick up a unit a turn without hesitating. But all this is on top of the biggest buff to horde of all.. the change to devastating wounds! Damn was I happy to see this change, it's soooo good for the little bugs, now we aren't picking up whole units from being shot at by some anti tank guns and couple this with turning off blast, things that use to just pick up whole units of gaunts now just do nothing to you at all! Great change and serious horde stonks rising!
All in all this detachment is definitely one of my favourites and I can't wait to get it on the table, the important parts will be deciding what to support the horde with outside of the staple grouping of lone operatives we have access too and I think this will become an easier decision after a couple of games!
if you're keen on seeing more of what Myself, Danny and Josh think of the new Tyranids codex head on over to the Patreon ( patreon.com/TheAlienMajesty ) and shoot us a dm to get access to the New Alien Majesty discord where I'll be talking about all of the new detachments and sharing pictures and break downs of my practice games as well as my tournament games!